饥荒海难DLC实用生存代码一览控制台代码大全(饥荒海难生成代码)
饥荒海难DLC上市已经有一段时日了,各种代码也已经被玩家们发明。今天,小编就整顿了饥荒海难DLC实用管制台代码,一起来看看怎么在游戏里生存患上更轻松吧。
饥荒海难DLC管制台代码年夜全:
舆图全开(游戏中按Ctrl+1)
用记事本关上游戏目录\data\DLC0002\scripts\prefabs\player_co妹妹on.lua文件,在inst:AddComponent("resurrectable")下一行插入下列内容:
TheInput:AddKeyUpHandler(KEY_1,function()
ifTheInput:IsKeyDown(KEY_CTRL)then
localmap=TheSim:FindFirstEntityWithTag("minimap")
localx,y,z=GetPlayer().Transform:GetWorldPosition()
map.MiniMap:ShowArea(x,y,z,10000)
end
end)
就可在游戏中按Ctrl+1使舆图全开
物品重叠下限增加用记事本关上游戏目录\data\DLC0002\scripts\tuning.lua文件,将下列内容:
STACK_SIZE_LARGEITEM=10,
STACK_SIZE_MEDITEM=20,
STACK_SIZE_SMALLITEM=40,
调换为:
STACK_SIZE_LARGEITEM=999,
STACK_SIZE_MEDITEM=999,
STACK_SIZE_SMALLITEM=999,
就可加年夜单格重叠数目至999
采矿时多失落黄金
用记事本关上游戏目录\data\scripts\prefabs\rocks.lua文件,
1.在{'nitre',0.25},的下一行插入下列内容:
{'goldnugget',1.00},
{'goldnugget',1.00},
{'goldnugget',1.00},
2.在{'goldnugget',0.25},的下一行插入下列内容:
{'goldnugget',1.00},
{'goldnugget',1.00},
{'goldnugget',1.00},
3.在{'rocks',0.6},的下一行插入下列内容:
{'goldnugget',1.00},
{'goldnugget',1.00},
{'goldnugget',1.00},
4.在{'rocks',0.4},的下一行插入下列内容:
{'goldnugget',1.00},
{'goldnugget',1.00},
{'goldnugget',1.00},
5.在{'rocks',0.2},的下一行插入下列内容:
{'goldnugget',1.00},
{'goldnugget',1.00},
{'goldnugget',1.00},
就可在采矿时多失落3块黄金
农田收获更多产物
用记事本关上游戏目录\data\DLC0002\scripts\components\crop.lua文件,将下列内容:harvester.components.inventory:GiveItem(product)调换为:harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab))harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab))harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab))即可一次收获3个产品,想收获多少,就复制多少行harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab))就可
煮一锅收多个操持
用记事本关上游戏目录\data\DLC0002\scripts\components\stewer.lua文件,将下列内容:
harvester.components.inventory:GiveItem(loot,nil,Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition())))
调换为:
harvester.components.inventory:GiveItem(SpawnPrefab(self.product))
harvester.components.inventory:GiveItem(SpawnPrefab(self.product))
harvester.components.inventory:GiveItem(SpawnPrefab(self.product))
就可煮一锅收3个操持,想收多少,就复制多少行harvester.components.inventory:GiveItem(SpawnPrefab(self.product))就可
冰箱永久保鲜
用记事本关上游戏目录\data\DLC0002\scripts\tuning.lua文件,将
PERISH_FRIDGE_MULT=.5,调换为PERISH_FRIDGE_MULT=0,
就能够让放入冰箱的食物永久保鲜。如果将0改为正数比如-5,则能够使不新鲜的食物复原新鲜度
晾肉架一次收多块干肉
用记事本关上游戏目录\data\DLC0002\scripts\components\dryer.lua文件,将下列内容:
harvester.components.inventory:GiveItem(loot,nil,Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition())))
调换为:
harvester.components.inventory:GiveItem(SpawnPrefab(self.product))
harvester.components.inventory:GiveItem(SpawnPrefab(self.product))
harvester.components.inventory:GiveItem(SpawnPrefab(self.product))
就可晾1块肉收3块干肉,想收多少,就复制多少行harvester.components.inventory:GiveItem(SpawnPrefab(self.product))就可
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