您当前所在位置:首页游戏攻略游戏秘籍CSGO控制台单机打bot作弊修改秘籍大力增加武器效果(csgo控制台bot代码)

CSGO控制台单机打bot作弊修改秘籍大力增加武器效果(csgo控制台bot代码)

更新:1970-01-0108:00:00编辑:EscCom归类:游戏秘籍人气:376

CSGO

CSGO是一款寰球知名的FPS游戏,不管是联机照样单机版、破解版都非常受驱逐,今天小编就给人人分享一位CSGO破解版玩家自身钻研出料口的管制台单机打bot舞弊修改秘籍,微微松松实现增强武器能力效果。

修改方法:

找到..\Steam\SteamApps\co妹妹on\Counter-StrikeGlobalOffensive\csgo\scripts文件夹,找到外面的所有以weapon_末真个文件,这些文件都是武器剧本文件,全部都是txt文件,比方找到weapon_aug.txt,

外面的参数:

WeaponData

{

//particlemuzzleflasheffecttoplaywhenfired

"MuzzleFlashEffect_1stPerson""weapon_muzzle_flash_assaultrifle"

"MuzzleFlashEffect_3rdPerson""weapon_muzzle_flash_assaultrifle"

"HeatEffect""weapon_muzzle_smoke"//枪口冒烟的模子

"HeatPerShot""0.35"//每一枪多少热量

"AddonScale""0.90"

"AddonLocation""primary_rifle"

//modelfortheshellcasingtoejectwhenwefirebullets

"EjectBrassEffect""weapon_shell_casing_rifle"

//thetracerparticleeffectandfrequency

"TracerEffect""weapon_tracers_assrifle"

//0=never,1=everyshot,2=everyother,etc

"TracerFrequency""1"//弹道,0为不显示,1为显示

"MaxPlayerSpeed"245//站马上的移动速率

"MaxPlayerSpeedAlt"190//蹲下时的移动速率

"WeaponType""Rifle"//武器范例

"FullAuto"1//是否为全主动,1为是

"WeaponPrice""3300"//武器价格

"KillAward""300"//杀敌处分

"WeaponArmorRatio""1.8"

"CrosshairMinDistance""3"//开枪时准星离开核心的最小距离

"CrosshairDeltaDistance""3"

"Team""CT"//武器所属的军队

"BuiltRightHanded""1"//是否为右手持枪,1为是

"PlayerAnimationExtension""aug"

"CanEquipWithShield""0"//是否能够以及防爆盾同时领有,1为是

"ZoomLevels"1//缩小级数,aug能缩小一次,偷袭枪能缩小2次

"ZoomTime0"0.06

"ZoomFov1"55//缩小倍数

"ZoomTime1"0.1

"HideViewModelZoomed"1

"ZoomINSound""Weapon_AUG.ZoomIn"

"ZoomOUTSound""Weapon_AUG.ZoomOut"

//Weaponcharacteristics:

"Penetration""3"//穿透系数,0-3

"Damage""300"//武器伤害

"Range""8192"//范围

"RangeModifier""0.98"

"Bullets""1"//每一枪所收回的子弹数,集体认为不是越多越好

"CycleTime""0.12"

"TimeToIdle""1.9"

"IdleInterval""20"

FlinchVelocityModifierLarge0.40

FlinchVelocityModifierSmall0.55

//accuracymodelparameters

"Spread"0.00

"InaccuracyCrouch"0.00

"InaccuracyStand"0.00

"InaccuracyJump"0.000

"InaccuracyLand"0.000

"InaccuracyLadder"0.00

"InaccuracyFire"0.00

"InaccuracyMove"0.00

"SpreadAlt"0.00

"InaccuracyCrouchAlt"0.00

"InaccuracyStandAlt"0.00

"InaccuracyJumpAlt"0.000

"InaccuracyLandAlt"0.000

"InaccuracyLadderAlt"0.00

"InaccuracyFireAlt"0.00

"InaccuracyMoveAlt"0.00

"recoveryTimeCrouch"0.405520

"RecoveryTimeStand"0.469727

//废除了后坐力必须把下列四项设为0,下列所示:

"RecoilAngle"0

"RecoilAngleVariance"0

"RecoilMagnitude"0

"RecoilMagnitudeVariance"0

"RecoilSeed"24204

//WeapondataisloadedbyboththeGameandClientDLLs.

"printname""#SFUI_WPNHUD_Aug"

"viewmodel""models/weapons/v_rif_aug.mdl"

"playermodel""models/weapons/w_rif_aug.mdl"

"anim_prefix""anim"

"bucket""0"//哪一个包,0为主武器,1为副武器

"bucket_position""0"

"clip_size""-1"//弹夹子弹数目,-1为有限

"primary_a妹妹o""BULLET_PLAYER_762MM"//子弹范例

"secondary_a妹妹o""None"

"weight""25"

"item_flags""0"

"rumble""4"

//Soundsfortheweapon.Thereisamaxof16soundspercategory(i.e.max16"single_shot"sounds)

SoundData

{

//"reload""Default.Reload"

//"empty""Default.ClipEmpty_Rifle"

"single_shot""Weapon_AUG.Single"

}

//WeaponSpritedataisloadedbytheClientDLL.

TextureData

{

"weapon"

{

"font""CSweaponsSmall"

"character""E"

}

"weapon_s"

{

"font""CSweapons"

"character""E"

}

"a妹妹o"

{

"font""CSTypeDeath"

"character""V"

}

"zoom"

{

"file""sprites/crosshairs"

"x""0"

"y""48"

"width""24"

"height""24"

}

"autoaim"

{

"file""sprites/crosshairs"

"x""0"

"y""48"

"width""24"

"height""24"

}

}

ModelBounds

{

Viewmodel

{

Mins"-9-3-15"

Maxs"2512-1"

}

World

{

Mins"-11-1-5"

Maxs"23410"

}

}

}

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