CSGO控制台单机打bot作弊修改秘籍大力增加武器效果(csgo控制台bot代码)
CSGO是一款寰球知名的FPS游戏,不管是联机照样单机版、破解版都非常受驱逐,今天小编就给人人分享一位CSGO破解版玩家自身钻研出料口的管制台单机打bot舞弊修改秘籍,微微松松实现增强武器能力效果。
修改方法:
找到..\Steam\SteamApps\co妹妹on\Counter-StrikeGlobalOffensive\csgo\scripts文件夹,找到外面的所有以weapon_末真个文件,这些文件都是武器剧本文件,全部都是txt文件,比方找到weapon_aug.txt,
外面的参数:
WeaponData
{
//particlemuzzleflasheffecttoplaywhenfired
"MuzzleFlashEffect_1stPerson""weapon_muzzle_flash_assaultrifle"
"MuzzleFlashEffect_3rdPerson""weapon_muzzle_flash_assaultrifle"
"HeatEffect""weapon_muzzle_smoke"//枪口冒烟的模子
"HeatPerShot""0.35"//每一枪多少热量
"AddonScale""0.90"
"AddonLocation""primary_rifle"
//modelfortheshellcasingtoejectwhenwefirebullets
"EjectBrassEffect""weapon_shell_casing_rifle"
//thetracerparticleeffectandfrequency
"TracerEffect""weapon_tracers_assrifle"
//0=never,1=everyshot,2=everyother,etc
"TracerFrequency""1"//弹道,0为不显示,1为显示
"MaxPlayerSpeed"245//站马上的移动速率
"MaxPlayerSpeedAlt"190//蹲下时的移动速率
"WeaponType""Rifle"//武器范例
"FullAuto"1//是否为全主动,1为是
"WeaponPrice""3300"//武器价格
"KillAward""300"//杀敌处分
"WeaponArmorRatio""1.8"
"CrosshairMinDistance""3"//开枪时准星离开核心的最小距离
"CrosshairDeltaDistance""3"
"Team""CT"//武器所属的军队
"BuiltRightHanded""1"//是否为右手持枪,1为是
"PlayerAnimationExtension""aug"
"CanEquipWithShield""0"//是否能够以及防爆盾同时领有,1为是
"ZoomLevels"1//缩小级数,aug能缩小一次,偷袭枪能缩小2次
"ZoomTime0"0.06
"ZoomFov1"55//缩小倍数
"ZoomTime1"0.1
"HideViewModelZoomed"1
"ZoomINSound""Weapon_AUG.ZoomIn"
"ZoomOUTSound""Weapon_AUG.ZoomOut"
//Weaponcharacteristics:
"Penetration""3"//穿透系数,0-3
"Damage""300"//武器伤害
"Range""8192"//范围
"RangeModifier""0.98"
"Bullets""1"//每一枪所收回的子弹数,集体认为不是越多越好
"CycleTime""0.12"
"TimeToIdle""1.9"
"IdleInterval""20"
FlinchVelocityModifierLarge0.40
FlinchVelocityModifierSmall0.55
//accuracymodelparameters
"Spread"0.00
"InaccuracyCrouch"0.00
"InaccuracyStand"0.00
"InaccuracyJump"0.000
"InaccuracyLand"0.000
"InaccuracyLadder"0.00
"InaccuracyFire"0.00
"InaccuracyMove"0.00
"SpreadAlt"0.00
"InaccuracyCrouchAlt"0.00
"InaccuracyStandAlt"0.00
"InaccuracyJumpAlt"0.000
"InaccuracyLandAlt"0.000
"InaccuracyLadderAlt"0.00
"InaccuracyFireAlt"0.00
"InaccuracyMoveAlt"0.00
"recoveryTimeCrouch"0.405520
"RecoveryTimeStand"0.469727
//废除了后坐力必须把下列四项设为0,下列所示:
"RecoilAngle"0
"RecoilAngleVariance"0
"RecoilMagnitude"0
"RecoilMagnitudeVariance"0
"RecoilSeed"24204
//WeapondataisloadedbyboththeGameandClientDLLs.
"printname""#SFUI_WPNHUD_Aug"
"viewmodel""models/weapons/v_rif_aug.mdl"
"playermodel""models/weapons/w_rif_aug.mdl"
"anim_prefix""anim"
"bucket""0"//哪一个包,0为主武器,1为副武器
"bucket_position""0"
"clip_size""-1"//弹夹子弹数目,-1为有限
"primary_a妹妹o""BULLET_PLAYER_762MM"//子弹范例
"secondary_a妹妹o""None"
"weight""25"
"item_flags""0"
"rumble""4"
//Soundsfortheweapon.Thereisamaxof16soundspercategory(i.e.max16"single_shot"sounds)
SoundData
{
//"reload""Default.Reload"
//"empty""Default.ClipEmpty_Rifle"
"single_shot""Weapon_AUG.Single"
}
//WeaponSpritedataisloadedbytheClientDLL.
TextureData
{
"weapon"
{
"font""CSweaponsSmall"
"character""E"
}
"weapon_s"
{
"font""CSweapons"
"character""E"
}
"a妹妹o"
{
"font""CSTypeDeath"
"character""V"
}
"zoom"
{
"file""sprites/crosshairs"
"x""0"
"y""48"
"width""24"
"height""24"
}
"autoaim"
{
"file""sprites/crosshairs"
"x""0"
"y""48"
"width""24"
"height""24"
}
}
ModelBounds
{
Viewmodel
{
Mins"-9-3-15"
Maxs"2512-1"
}
World
{
Mins"-11-1-5"
Maxs"23410"
}
}
}
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